
I was happy with how things had fared overall: while I’d overestimated the appeal of a dozen or so rides (a monorail simulator, a haunted house kiddie coaster, a log flume ride), most of my more popular attractions were doing rather well. While it kept me busy trying to park guests when I reviewed Planet Coaster early access, last week marked the worldwide release of the finished game-and that meant it was time to revisit my project and see what sort of reception it got. You can rotate, resize, and switch between six different rail types (straight, banked/banked reverse, lift hill/lift hill reverse) at any point as well.

The editor lets you select rails, scenery pieces, and prefabs (more on those in a bit) and place them wherever you want.

When you sit down to design your first coaster, you are greeted with the main tools menu. Planet Coaster’s coaster builder is the clear showpiece, allowing players to freely build out their own wild creations with a huge variety of pieces and structures. For example, it took me quite some time to figure out how to adjust the height of the paths leading up to stations. Planet Coaster is without a doubt the most versatile coaster builder I can remember playing and is a bit overwhelming for beginners.
